![BUG]: Burnout 3: Texture Replacement "Blue Glaze" when blending accuracy is set to high or above · Issue #8359 · PCSX2/pcsx2 · GitHub BUG]: Burnout 3: Texture Replacement "Blue Glaze" when blending accuracy is set to high or above · Issue #8359 · PCSX2/pcsx2 · GitHub](https://user-images.githubusercontent.com/124372337/223896491-de449a12-0638-4a8f-a0ac-8848ccadd68c.png)
BUG]: Burnout 3: Texture Replacement "Blue Glaze" when blending accuracy is set to high or above · Issue #8359 · PCSX2/pcsx2 · GitHub
![PlayStation 2 emulator PCSX2 continues to show improvements in latest progress report | GamingOnLinux PlayStation 2 emulator PCSX2 continues to show improvements in latest progress report | GamingOnLinux](https://www.gamingonlinux.com/uploads/articles/tagline_images/78178365id17252gol.jpg)
PlayStation 2 emulator PCSX2 continues to show improvements in latest progress report | GamingOnLinux
![Black ~ (Vulkan) | PCSX2 1.7.2225 | 4K ( 8xIR ) True 60FPS Patched High Blending Unit Accuracy PS2 : r/PCSX2 Black ~ (Vulkan) | PCSX2 1.7.2225 | 4K ( 8xIR ) True 60FPS Patched High Blending Unit Accuracy PS2 : r/PCSX2](https://i.ytimg.com/vi/9e1LNkm23cU/maxresdefault.jpg)
Black ~ (Vulkan) | PCSX2 1.7.2225 | 4K ( 8xIR ) True 60FPS Patched High Blending Unit Accuracy PS2 : r/PCSX2
![These are the best PCSX2 settings for the latest macOS build by TellowKrinkle! You may want to change the resolution based on your Macbook's screen, every other settings stays the same. : These are the best PCSX2 settings for the latest macOS build by TellowKrinkle! You may want to change the resolution based on your Macbook's screen, every other settings stays the same. :](https://i.redd.it/these-are-the-best-pcsx2-settings-for-the-latest-macos-v0-czuf63vr4gg81.png?width=832&format=png&auto=webp&s=b76199f72b8b5f525b83493ce122229aa9c29742)
These are the best PCSX2 settings for the latest macOS build by TellowKrinkle! You may want to change the resolution based on your Macbook's screen, every other settings stays the same. :
![Nitroid ❗ on X: "@frigerished It's on a game-by-game basis, so I can't say. Some games run better than others. MGS2 had some bottlenecks due to things like the high blending accuracy Nitroid ❗ on X: "@frigerished It's on a game-by-game basis, so I can't say. Some games run better than others. MGS2 had some bottlenecks due to things like the high blending accuracy](https://pbs.twimg.com/media/FJkXhh0WQAkQqIv.jpg:large)
Nitroid ❗ on X: "@frigerished It's on a game-by-game basis, so I can't say. Some games run better than others. MGS2 had some bottlenecks due to things like the high blending accuracy
![BUG]:[PAL] Splinter Cell - Shadows do not display in HW unless Blending Accuracy is set to Full, causing slow down · Issue #5012 · PCSX2/pcsx2 · GitHub BUG]:[PAL] Splinter Cell - Shadows do not display in HW unless Blending Accuracy is set to Full, causing slow down · Issue #5012 · PCSX2/pcsx2 · GitHub](https://user-images.githubusercontent.com/44800819/141364010-cc724abe-7bd8-4d2a-b227-2576952ac77b.png)
BUG]:[PAL] Splinter Cell - Shadows do not display in HW unless Blending Accuracy is set to Full, causing slow down · Issue #5012 · PCSX2/pcsx2 · GitHub
![Gran Turismo 4 | Vulkan | PCSX2 1.7.2233 | 4K ( 8xIR ) Full Blending Unit Accuracy 60FPS PS2 PC - YouTube Gran Turismo 4 | Vulkan | PCSX2 1.7.2233 | 4K ( 8xIR ) Full Blending Unit Accuracy 60FPS PS2 PC - YouTube](https://i.ytimg.com/vi/YynOjG_QE1I/sddefault.jpg)
Gran Turismo 4 | Vulkan | PCSX2 1.7.2233 | 4K ( 8xIR ) Full Blending Unit Accuracy 60FPS PS2 PC - YouTube
![Shox | PCSX2 1.7.0 | 4K ( 8 X IR ) High Blending Accuracy Widescreen RTX 3080 | PS2 Emulation - YouTube Shox | PCSX2 1.7.0 | 4K ( 8 X IR ) High Blending Accuracy Widescreen RTX 3080 | PS2 Emulation - YouTube](https://i.ytimg.com/vi/fhFmgrmJVi4/maxresdefault.jpg)
Shox | PCSX2 1.7.0 | 4K ( 8 X IR ) High Blending Accuracy Widescreen RTX 3080 | PS2 Emulation - YouTube
![BUG]:[PAL] Splinter Cell - Shadows do not display in HW unless Blending Accuracy is set to Full, causing slow down · Issue #5012 · PCSX2/pcsx2 · GitHub BUG]:[PAL] Splinter Cell - Shadows do not display in HW unless Blending Accuracy is set to Full, causing slow down · Issue #5012 · PCSX2/pcsx2 · GitHub](https://user-images.githubusercontent.com/44800819/141364181-d8249219-0dd7-4de0-9636-6fe99de4ca8e.png)